I found the design choice a little jarring at first because in other apps that sort of button often displays a popover with supplemental information, not an inspector panel. Now, that same button slides the object inspector in from the side of an iPad taking up the full height of the screen. In earlier versions, the object inspector, which allows you to tweak a wide array of parameters associated with the shapes, text, and other graphics in a document, lived in a popover that appeared when you tapped the round ‘i’ button in the toolbar. OmniGraffle’s right-hand inspector panel has dozens of adjustable object properties. It’s nice that OmniGraffle is Universal because it can be handy to make quick edits on your iPhone if that’s all you have, but using OmniGraffle is a much better experience on the largest iPad screen you can afford. On smaller iPhones or portrait mode on a Plus-sized iPhone, the panels slide up from the bottom of the screen. On an iPad or in landscape mode on a Plus-size iPhone, the panels slide in from the sides of the screen. Navigation and object inspection are handled by the new panels. The first thing you’ll probably notice about OmniGraffle 3 is the paneled design. The app also brings the iOS version in line with the core functionality of the macOS version including features like artboards. The iOS version of OmniGraffle adopts the paneled design found on the Mac, which should make fans of that version feel right at home with the update. By giving users the ability to tweak virtually any property of a shape, line, or other graphic element on its canvas, OmniGraffle works equally well for prototyping an iPhone app as it does for laying out an addition to your house or creating a corporate organization chart. …the power of OmniGraffle lies as much in the flexibility of its tools as anything else. What I said in my review of OmniGraffle 7 for macOS is equally true for its iOS equivalent: Today, The Omni Group released OmniGraffle Standard and Pro 3.0 for iOS. OmniGraffle got a major upgrade on macOS last fall, and now, it’s the iOS version’s turn.
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